⒈アニメーションの話
オブジェクトのスピードが一定以上の時、「走る」アニメーションをSetFloat・・はTrigger、Boolとかでも可
private Animator animator;
// Use this for initialization
void Start ()
{
animator = GetComponentInChildren<Animator> ();
}
// Update is called once per frame
void Update ()
{
animator.SetFloat ("Speed", 20f);
}
⒉使い回せそうな移動スクリプトの話
CharacterController controller;
public float MoveSpeed = 7f;
public float RotationSpeed = 360f;
// Use this for initialization
void Start ()
{
controller = GetComponent<CharacterController> ();
}
// Update is called once per frame
void Update ()
{
float h = Input.GetAxis ("Horizontal");
float v = Input.GetAxis ("Vertical");
var direction = new Vector3 (
h * MoveSpeed,
0f,
v * MoveSpeed);
if(direction.sqrMagnitude > 0.01f)
{
Vector3 forward = Vector3.Slerp(
transform.forward,
direction,
RotationSpeed * Time.deltaTime);
transform.LookAt(transform.position + forward);
}
controller.Move (direction * MoveSpeed * Time.deltaTime);
⒊